[PC, RTX 50XX series] Object and texture rendering is sometimes broken

Modified on Tue, 23 Sep at 3:08 PM

It appears rendering some in-game objects, such as cars or various 3D map textures can be incorrect with the RTX 50XX series video cards when using custom settings in the Nvidia control panel.

As a workaround, set your anisotropic filtering value to "Application-controlled" in the Nvidia Control Panel.


This can also be achieved by restoring the default values for applying 3D image settings, as in the picture below. If the field marked as 2 is checked in your settings, simply check 1 and apply the choice, then all values are going to be controlled directly by the game, not the Nvidia Control Panel itself.



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